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Gaia project watch it played automa12/25/2022 ![]() ![]() Then there’s a port district, where you can claim ships to get special one-time and ongoing abilities. Three are common districts, where you can construct buildings. The board is divided into five districts. Yet, deciding what these things will be, depends on a lot of factors from all across the board. Tabannusi is one of those games with a simple core turn structure: “you only do these three things on your turn”. How to Play Tabannusi? – Basic Gameplay Principles Since he’s the one doing all the work, his position on the board should be more easily recognizable. Also, the worker meeple is too small in comparison to the architect and doesn’t pop in the eyes immediately. I’m also not a fan of the plastic houses and would much rather see wooden blocks in their place. The same could be said about the artwork and the overall design. They get the job done and there’s nothing inherently wrong with them, but I don’t think anyone will buy this game based on looks. One city-building game that gives its theme a lot of love, resulting in greater immersion and education is Praga Caput Regni. I’d like a bit more development with the theme, as I feel a lot of potential is lost, both for greater immersion and for education on the historical background a lot of people don’t know much about. Again, no further explanation is given, which makes the whole thematic experience a little too abstract as it needed to be. I know that in the end, the players are going to call them by color anyway, but I’d still like to see some thematic explanation as to why you need a certain resource for a certain action and what it represents. Though the developers didn’t bother with naming them – they’re referred to simply as a blue, yellow, green, white, and brown resource. For instance, each turn, you’ll take a resource (a die) from a barge. Yet, the theme is not fully exploited and seems underdeveloped. Meanwhile, he travels to the next district, already planning the next move. The architect just dictates what to do and leaves the actual work to the worker meeple. It’s also thematic how your two meeples move between the districts. Likewise, you need to construct ziggurats (temples) to boost your scoring. There’s a cool concept of extending water canals if you want to build gardens. The theme is solidly implemented into the game mechanics. And of course, do it in a way that will yield the most victory points so you can become the most powerful builder and win the game.Īrtists: Zbigniew Umwetler, Aleksander ZawadaĬomplexity: medium/heavy A review copy was provided by Board&Dice Theme Construct new buildings, canals, gardens, and ziggurats. In Tabannusi: Builders of Us (tabannusi is a Sumerian word that translates as “build”) players take on roles of architects in the ancient city. 5000 years into history, to one of the first cities, the Sumerian Ur. It started with Teotihuacan (Aztecs) and was followed by Tekhenu (Egypt) and Tawatinsuyu (Incas). The T-games series of medium/heavy eurogames from Board&Dice falls into this category. I have a soft spot for board games that are based on underused historical themes. Introduction to Tabannusi Board Game Review ![]() ![]() Read the full Tabannusi Board Game Review to check if it delivers. City of Ur, Sumerians, dice, ships, constructing buildings, semi-coop. ![]()
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